
Boneloaf
Description
Boneloaf was setup by three brothers (James, Jon, and Michael Brown) to make games and toys informed by an adolescence spent watching bizarre Filmation and Hasbro cartoons, playing multiplayer arcade and console games, and drawing silly characters. For three years members of the company prototyped a series of experimental games working from geographically remote locations or meeting for game jams when members could take time off from their individual work and education commitments, a number of these prototypes were built with iterations of a custom procedural animation framework. In late 2013 a basic punch mechanic was added to a high fantasy game prototype to test if it could be adapted to make a mêlée fighting party game similar to Capcom's Final Fight, Sega's Streets of Rage, Konami's Crime Fighters, and Taito's Double Dragon games.
Service Focus
Industry Focus
- Training & Simulation - 8%
- Interactive Storytelling - 4%
- Gamification Platforms - 13%
- Kids & Family Entertainment - 10%
- Mobile Apps & Games - 10%
- Esports - 1%
- Real Estate / AR Visualization - 13%
- Virtual Events & Conferences - 6%
- Healthcare / Medical Simulation Games - 25%
- Social Impact & Nonprofit - 10%
Client Focus
Portfolios: 0
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