
Bigpoint
Description
Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view.
Service Focus
Industry Focus
- Marketing / Branded Games - 14%
- Training & Simulation - 6%
- Indie - 26%
- Mobile Apps & Games - 3%
- Esports - 24%
- Automotive / Vehicle Simulation - 11%
- Virtual Events & Conferences - 11%
- Corporate Training & Gamified Learning - 1%
- Military / Defense Simulation - 4%
Client Focus
Large Business
Medium Business
Small Business
Portfolios: 0
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